Why Overwatch Doesn’t Need Deathmatch

I do remember writing an article about why every game needs a Deathmatch game mode, but this is going to be an article where I talk about

Why Overwatch does not need a Deathmatch mode

As you may know, Blizzard recently put up its latest update to the game, one which included two new game modes for you to play on brand new maps made for that such occasion. The game modes? They were Deathmatch and Team Deathmatch. Death match was added in as a free for all game mode with 8 players, the Team Deathmatch has two teams of 6 like the other game modes, and each mode has players reach 20 kills to win.

It is a good thing to have this game mode. Like I said in my other post, this is a game mode that steps away from the constant objectives bothering you and puts you in a situation where the only goal is to completely annihilate your enemies. No cart to push, no point to capture or hold. Just you, your wits, and how well you can aim.

Some of you might be wondering, why wasn’t this added in sooner? And why is the mode in the arcade game menu? Well, I can tell you that Blizzard probably had their reasons, and I can probably speculate what they were.

Primarily, Overwatch is a class based shooter. You have a certain number of character archetypes and even more characters within those that you can choose from. The characters are all designed to work together in some way, allowing for many many combinations of characters to create the perfect team. The game is designed around this concept, that’s why we have the original game modes, the ones that require a team that works together to work at all against the enemy. Each character has their own unique set of abilities that they can use to help your allies and flank your enemies. If you take away the environment where you have a path and some side branches and trade it in for a more arena-like map, some characters will be completely left out in the snow in terms of working individually. This mainly applies to the Deathmatch mode, where everybody is on their own. Tell me, do you think anybody is playing as Sombra? Symmetra? Reinhardt? Mercy? No, they’re going for the offensive line, the characters that can hold their own and have great mobility. If you play a healer or a defense character, you’re going to be at a disadvantage wherever you go, if you’re not playing an offensive character then you’ve already lost.

Of course, the dynamic would be more along the lines of what we’ve come to expect in a standard Overwatch match, except with now objective, and the arena style map. There are ways to work together, and it’s viable to pick a healer, it’s basically a capture-point-stripped version of capture point. So I guess that’s not that bad.

Anyways, those are my thoughts.

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