Since it’s birth, many people are amped about the release of the Oculus Rift VR device (including me). It seems like it’s been in development forever but what we consumer do not realize is that this is the normal speed at which hardware is developed. The bonus is that we get to see the whole process take form.
So in a recent interview with Rift inventor Palmer Luckey and Oculus VR co-founder Nate Mitchell sat down with Robert Purchese from eurogamer.net (full interview here) to gain some insight of what to expect from the Rift’s consumer release. Here are the highlights:
- Rift’s price will range between $200-$400. The team is working on reducing price to its lowest.
- The final product will be less “motion blurred” and less laggy compared to the current dev kit.
- Game setup will be drastically improved and less of the nightmare that it is now.
- The Facebook acquisition has no impact on the products development.
- Oculus Rift’s games will be wide spectrum and the device is expected to support more than the normal 7 to 8 games on release.
Among these things, the final specs of the Rift were announced in this interview and they sound pretty friggin’ sweet. During the interview, Luckey warns people that want to just play with the new VR device NOT to buy it in it’s current stage of development because the final product will be much more of an improvement. The consumer version will have:
- Improved resolution (from the current 1080p).
- A refresh rate of at least 90Hz.
- Reduced size and weight.
There was also a tease of a major new feature being added to the final version. We don’t know what it is, but we definitely want it!
So what about Sony’s Project Morpheus? Well, the general Oculus position is that they are all for it. While it is just a product concept, if Sony were to go through with it on their platform, that would mean more VR games would be able to be ported over to the Oculus Rift. This poses no competition for the Rift, considering that they are on different platforms, and would be welcomed with open arms into the VR community.
Watch a similar interview from last March here:
Will you be pre-ordering a Rift?