It has been oftentimes speculated that video games have created an uneducated generation. A study from the University of Indiana has shown that many students spend just as much time gaming as they do in class. This may seem problematic to some, but the U.S. Department of Education has viewed it as a sign that classrooms are in need of an update.
The U.S. Department of Education will be having the first Games for Learning Summit in late April. The Summit is a result of President Obama’s efforts to push internet connectivity in schools via the ConnectED Initiative. The White House recently held something called Game Jam, an event pushing the world’s best game-makers to create educational games. As a result, educators, education experts, and game developers will meet to further discuss the future of educational gaming. The Games for Learning Summit will, hopefully, help developers and educators work together to create more educational games that benefit both the video game industry and the education of a more modern generation.
I think the education community is ready to really use technology in innovative ways,” Richard Culatta, the U.S. Department of Education’s director of educational technology, stated. “But I think we are largely dependent on the people who are building these tools and solutions to provide apps that meet educational needs.
“Part of the message we are trying to send here is, if you’re building and designing games for learning you have to connect and work with teachers and with school leaders to make sure you are building games that are meeting the needs.”
The U.S. Department of Education does not wish to bring mediocre learning games into classrooms. Video games have been used in classrooms before, but the popularity did not last. Companies such as LeapFrog have become successful for home use for younger children, but it has been discovered that children outgrow their games and the games were rarely used in classrooms. Oregon Trail was used in schools for many years, but the game has become outdated. Today’s generation is familiar with stunning graphics and gameplay, so why haven’t educational games implemented that same level of technology? The U.S. Department of Education believes that the stigma needs to be abolished, and they are working with some of the best developers and publishers to make the changes necessary.
What’s Games for Learning Summit?
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