The Destiny Sequel: More Fill, More Thrill (What We Would Like To See)

destiny sequel

So today I’d thought we’d look back at Destiny 1 to evaluate what it did, and try to think of what we might want to see in the Destiny sequel.

Destiny is an interesting example of a game that when it came out it made a ton of people happy while also simultaneously p*****g them off to the point of having aneurysms.

It was a good game, it just had perhaps more than it’s fair share of setbacks. It was a great game to play if you had a lot of time on your hands and you don’t necessarily care too much about the story. If you want to run around and shoot things while leveling up and becoming stronger and stronger, Destiny was and still is your game.


Ah, yes. Many people will tell you that Destiny had no story. Well I’m here to say that you are completely wrong, Destiny had a story, Destiny had a great story, it just wasn’t being told to you while you played the game. Taking it all in at face value makes the story more underwhelming than it is, you have to take a look at the world around you to derive what happened to civilization. Nobody tells you exactly what happened that ended the golden age of humanity and led the way for the darkness to take over, there’s an entire solar system full of abandoned posts and ruins that do. Part of its also probably marketing because if you knew the whole story and reasons behind everything, you wouldn’t want to keep paying for DLCs that expand the stories for 40 dollars now would you?

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So the story, do we want a story in Destiny 2? I know I want to know more about this universe that’s been laid out in front of me. I want to know what the Traveler is and how it came to be, where it came from, and why it’s so important. Who are the Guardians? Who are the Ghosts? I’d love for these things to get answered, but looking at how Destiny 1 was played out, I’m guessing that with every DLC they release, another part of the story comes with it. The story is trickling out little by little until eventually, we have a machine that has been built from hundreds of tiny pieces, all put together to make a whole. That’s what Destiny is doing, it’s taking little parts of the whole story, and snapping them together one by one. And by the end of the ten years, we’ll have a full, fleshed out creation.


The gameplay in Destiny was probably the best thing about it. It might even be the one thing that’s kept it afloat for the past two and a half years. You know Halo? Well, Destiny combat is pretty much Halo. You can have a crazy amount of mobility jumping and dashing across the map with literally hundreds of weapons to find, all of which are both satisfyingly impactful while being light and not bogging down your mobility and satisfying enemies that (sometimes) aren’t brick walls. I absolutely loved playing Destiny and feeling like a god when I took down an Archon Priest, or Sepiks Prime, or Phogoth (i played the strike playlist a lot) and having my character level up and gain a new ability, grenade, double jump, or super move.

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Though there are a couple things they could fix.

Most of the enemies in Destiny aren’t hard to fight. They’re just stupidly hard to kill. Mainly due to the fact that they have more health than a nuclear bomb shelter. You could drop a nuke on a spider tank and it would lose maybe one hit point. It’s one of the biggest problems in Destiny, it’s kind of hard to have skill at the game while all you can do is peek out, get three shots off of the guy, then huddle back behind the wall before you die. When enemies are just constantly and brainlessly shooting at you, you don’t have too many options.

Speaking of brainless, remember when Bungie and Activision came out and raved about how the AI in the game was top notch, about how tactile the enemies all are? And then you remember playing the game and seeing how ‘tactile’ is really code for “the enemies have invisible walls” so you take one step out of their area and they lose all interest in you.

destiny sequel wall

Literally it kind of breaks the game, since every enemy stays inside its own zone of existing it’s really easy to just zoom past a lot of enemies and get to the next part of a strike or mission. I mean, I’ve taken to riding my sparrow past any unnecessary encounter there is, and there are a lot of them. In the new Destiny sequel I think the AI needs an overhaul. Or at least make it so that enemies don’t just shoot at a wall forever because you’re behind it, that’s just not good game design. I’d like to see more tracking, more reaction to your position and actions. Like maybe have them come search for you instead of having them walk around in their zones. In fact, get rid of the zones entirely.

But wait, there is more! Continue reading:

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