Do you guys remember Scalebound?
That’s a dumb question, of course you do! In fact, you’re probably still writhing in utter and absolute insanity by the news that it was canceled back in January.
Everyone remember’s the fateful words that brought the hype for the game to an abrupt and seemingly very unnecessary end:
“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound,”
What kind of bullshit is this? People all over the internet wondered. What the hell happened to our game? There wasn’t even a real answer for that, all that we knew was that Microsoft and Platinum Games “parted ways”. Apparently, that combined with some “overdue deadlines” and “issues with the game engine” and all that warranted the cancellation of the highly anticipated game.
However, there is some news that may bring you some hope. According to Justia Trademarks, a website for…well…reporting trademarks and stuff like that, Microsoft has renewed the rights for Scalebound, with the site reporting that a second extension for the rights had been granted earlier this month.
It’s not conclusive yet, as Microsoft has yet to put their word in, but things may be looking up for our lost game.
But why would they officially cancel the game and then start it up again behind the scenes? Better yet, why would the cancel the game in the first place? What kind of sense does that make?
Well, I’m no businessman, but I’ll give it my best shot.
Let’s just start off by saying, canceling a game is dumb. I mean, it really is. Canceling a game implies that the product has halted in its development and will never see the light of day. The problem I see with that, is how could you really completely ever “cancel” a video game?
It’s not like games are movies, where a script can be thrown away, or actors walk out in the middle of it all, all video games really require is a team to work on them. Of course, there may be things like voice actors, but that’s not a huge hurdle to get over if you put your mind to it. Video games can still exist as long as someone out in the world wants to work on it. And the progress doesn’t just go away, in this case, they almost had a finished game, they had gameplay trailers for the love of god! But no, Platinum left Microsoft, or Microsoft left Platinum, and the entire project was then scrapped. It was never to be worked on again, and Microsoft just kind of left the game to rot.
Couldn’t they have gotten another studio to work on it? Couldn’t they have just released what they had as a demo? Could they have not maybe finished it themselves? Maybe, but what I think happened, is that Microsoft was never planning for the game to completely go away, I think they were trying over the past few months to figure out a way to continue development so they could still release the game and make people happy. Maybe they’re actually not willing to let Scalebound go just yet.
But again, nothing is concrete. At least not until Microsoft announces that the game is back on or something like that, and for their sake I hope it will come back. Scalebound looked promising.