Minecraft was a beautiful thing when it was born.
One fateful night some 6 odd years ago across the pond, the legend named Notch coded his masterpiece.
And look where it’s gotten us now.
I remember when I first found Minecraft. Well, not exactly, I remember finding out about it. I remember looking up videos by Seananners when he did his first lets play. Seeing him play that game sort of blew my mind, it was a whole new concept that I’d never seen in a video game before. Of course, I could have been oblivious to any other sandbox game out there, but it made the discovery much more enchanting. The real beauty was in complex simplicity. At its core, it was just a building game, but it added a level of exploration to it with a survival element that brought it to a sweet spot formula.
Minecraft first started gaining attention by the gaming community while still in late alpha/early beta. Back then Machinima was actually relevant so that was a big catalyst in spreading the word. Pretty soon it started becoming a big thing, the game was putting out consistent updates, each one better than the last, and that created something of a spectacle for gamers as they watched the development of this piece of art take place. The game kept developing, people kept buying it, and then after a few years, the game was ready to move out of beta and into release.
The game came out in version 1.0.0.
The game was at its peak in terms of player base and utter glory, anyone who played video games heard about this obscure little project from some guy in Sweden. But this was also around the time when the guy from Sweden stopped working on it and left it to another guy from Sweden, Jeb.
Now, this is right around the point where s**t just started to go downhill.
I’m not saying Jeb was terrible at updating the game, but it began to grow into something that it wasn’t. Or rather, I don’t know if it was because the game just got old, or if it started to break the happy hold it had in the middle of simple and complex. The game started adding more stuff, which of course meant making things a bit more complex when that started happening it became something of a bore to play the game and have to learn all this new stuff you could do. Normally all that would be good for a game, but in this case, it kind of took away from the charm. It could have been all of that, or it could have been the massive attention it got from the general public, something that rarely happens with a video game.
Minecraft eventually got to the point where everybody in the world now knew what they game was…
It didn’t really matter if you played video games, chances are you knew someone who did and who played the game. This is where the demographic started going to younger kids who now viewed this as sort of a virtual lego. The game had completely switched worlds when once it was a staple of the gaming community, it turned into a joke that every 12-year-old on the planet has downloaded on his parent’s desktop.
It was sad to see this happen to what was probably the closest to a perfect video game there ever could be. Minecraft will go down in history for being one of the biggest affecting pieces of media created.