Is The DRM in RiME Justified?

RiME, know that game?

It’s a cool indie title that was released just last week. I’m not here to talk about how it’s doing (it’s pretty great, good reviews all around) I’m here to talk about the hot topic of it’s DRM: Denuvo. Now, what do you think people did when they heard that the game was shipping with DRM? Yeah, they would wouldn’t they. Honestly, it’s not worth freaking out over DRM, you should support the good games that come out, otherwise how will they get money to make more? Regardless, Tequila Works has come out and countered the lashback by announcing that once the DRM is broken, they will release a non-DRM version of the game.

That’s ¬†an interesting move, but it’s not like they’re just giving up or anything. Darius, the game’s designer, said that the DRM was because they wanted to do everything in their power to preserve the experience that RiME deliveres, saying “RiME is a very personal experience told trough both sight and sound. When a game is cracked, it runs the risk of creating issues with both of those items”.

So what they’re doing is that they’re acknowledging the fact that the game will eventually be cracked, there’s no stopping that. They just wanted to say that they did everything they could to protect the piece of…well, art that they created. Smart, that’s what I like about that statement.

A lot of people hate on DRM, but honestly there’s absolutely nothing bad about it. I mean, how can you criticize a system that protects a game from being copied and given away illegally? It’s only the logical thing to do! The only time that DRM becomes bad is when it ceases to mesh into the rest of the software. Once you become aware of DRM, that’s when you can complain about it.

Like U-play, let’s f*****g talk about U-play, shall we? Read On…

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