Oh, Star Citizen.
The game that has been in development for forever, the game that literally promises the universe.
I admit I bought into it, I bought a ship, but I didn’t go as crazy as those guys who are buying $300 ships. That just kinda seems stupid.
Anyways, today we have some information on the next big update that’s going to be coming out for the game: Alpha 3.0. Chris Roberts, the creator of Star Citizen, said that his update will be a major milestone for the game. He says it offers a “giant jump in gameplay potential” and also that he believes Star Citizen is the most ambitious game ever to be made.
The new update will bring the game’s “Planetary Tech” into a live build which will let you fly through space and visit planets and moons you see along the way No Man’s Sky style on foot or in a vehicle. So far there are only three moons that you can visit, Cellin, Yela, and Dayman, but the plan for the future is to bring in all the main landing zones for Stanton as well. In addition to the Tech, there will be a new system implemented that enhances interaction with NPCs.
It’s good to see that the game is still developing well, but you’ve gotta wonder how the game will do in final release considering all the yelling and screaming that was done over No Man’s Sky when it launched. No Man’s Sky and Star Citizen have a very similar core, you fly around space in a ship, you can visit planets and interact with people. The thing that sets these two games apart, though, is that Star Citizen is more like a simulation while No Man’s Sky is more of a game. See, for Star Citizen, they’re trying to build a full universe with a multitude of fleshed out locations. They’re trying to make this as physically realistic as they possibly can, which is why they’ve been using large worlds and physics grids to simulate seamless transfers between zero and regular gravity.
So what are the issues? Read on below…