Loot crates and microtransactions have always been a hot topic of sorts for the gamer community, but the recent influx of games incorporating this as a method of getting money out of users after they’ve bought their game.
PUBG, Destiny 2, Overwatch, and now Battlefront 2. Yeah, the game’s not out yet, but that won’t stop people getting p****d at DICE for announcing how the crate system is going to work. And I can’t say I blame them, I’m getting mad over here because it’s yet another example of how developers are neglecting the finer points of game design for a few extra bucks.
So what exactly is the issue here? Well, that cool crate system that’s going to be in Battlefront two is going to give you crates every time you complete a challenge or get an achievement, these crates will include ‘Star Cards’, which are mods that you apply to your character to give them a certain buff, like a stronger shield, faster fire rate, even reduced damage taken. Ok, so it’s like incorporating RPG elements into a multiplayer shooter, great. Except, you don’t need to complete challenges and such to get these crates, you can just buy them outright with credits. Good? Not really.
Frankly, I’m getting sick of seeing this. It would be fine if they were selling cosmetics or something like that, but no, they have to be selling stuff that makes you more powerful. You can’t just sell stuff that doesn’t alter the game can you? And I don’t even think it’s because they need the money. Sure, they’re giving out all the DLC for free this time around, but if this was really a cry for help, it wouldn’t be in the form of pay to win. I don’t want this to turn into a rant about how I think all game companies are inherently a******s who only care about money, but people tend to take advantage of demand.
But before we get too off the rails, DICE did make a response to this feedback, and they’re saying that Star Cards will not, in fact, impact your experience that much. They’re saying that it takes a lot more than just buying a Star Card to be amazing at the game. And to an extent, that is true, but I don’t know how many people are going to believe it. And we wouldn’t even need DICE to calm us down if it weren’t for this system in the first place, it’s just maddening.
But when you get down to it, it’s just the video game market changing with the times. Somebody has to go and try different things, throw all kinds of different s**t at the wall and see what doesn’t slide down to the floor. So will the crate system in Battlefront be too unbalanced? Only time will tell, for now, we just have to keep clenching and hope that everything turns out okay.
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