A Look at Cross Platform Multiplayer

There have always been barriers that have separated the PC and Console gamer families.

Whether you owned one or the other, you’ve always been confined to playing with those who have the same system. While your friend might have had the PC version of Call of Duty Tree Warfare or whatever, you’ve been stuck with the console crowd, forever being smashed by twelve-year-olds who unwrapped the Xbox for their birthday.

With technology being advanced as it is, with the internet inter-connecting everything including the f*****g toaster, wouldn’t you think that cross-platform connectivity would be more of a thing by now? Well, we’re going to take a look at that today…


The world strives to make things easier and more convenient for people. In this case, I’m talking about letting everyone play a game together no matter what system they may have. And while there is probably a slew of company politics which prevent this from becoming a reality, there are more technical issues that need to be addressed with something like this.

“How hard could it be?” You may ask. “Just create an all-inclusive server or something that takes in all IPs or whatever. What’s the problem?”


Well, first off is the performance differences. Now, this isn’t such a big one, considering that with PCs one guy could have a GTX 10,000 while another guy is running a laptop potato, but when you get into the competitive aspect of things, you really need to have everybody on level ground. Consoles are typically self-contained and un-upgradable. That’s not even to mention that they have to be produced on a commercial scale and for a decent price to bring consumers in. Like I’ve said before, PCs are for the more dedicated gamers, while consoles are more for the living room couch potato who just wants to play Call of Duty and eat Doritos. And while you can play competitively on a console, it’s best if you have a match entirely on one platform, as so to not give anyone a chance of an advantage.


And that brings us to the next point, the hardware. Mainly, the controllers, or with PC, the lack thereof. Everybody knows that a keyboard and mouse is better for aiming and movement with first person shooters. With a mouse, you just have a better range of motion, and better control than with an analog stick which you have a set speed for, a dead zone, and have to time when exactly to let go or else your aim is off. “Oh, but that’s why God gave us aim-assist!” Sure, but again, competitively it could be considered an advantage. The two controlling systems are way too different to be compared as such, and it’s almost impossible to make them equally balanced. It’s a fundamental flaw in the designs of the two.


That’s not even to mention my third point: development. This one’s not as big an obstacle, but it’s still kind of a hassle when developers have to account for two different types of controlling and movement. And balance is key in a multiplayer game, and like I said above, it’s almost impossible to perfectly balance mouse and controller aiming. A lot of developers just don’t want to bother trying.

But all of these points have one thing in common, cross-platform connectivity is not good for competitive use. It could be used for a more casual game like Roblox (which already has it), or Minecraft, or just something that doesn’t have much of a competitive value in the aiming department. This is just an explanation of why cross-platform isn’t a more popular feature.

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